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Sony introduces QSSR upscaling for the standard PS5

Sony says Quick Spectral Super Resolution is coming to the standard PS5. Marvel’s Wolverine and Ghost of Yōtei are the first announced games to support it.

OossaPublished by Oossa: 1 min read

Alexey Savchenko · Unsplash

Sony has introduced Quick Spectral Super Resolution (QSSR), an AI-powered upscaling technology for the standard PlayStation 5. The company says Marvel’s Wolverine and Ghost of Yōtei will be the first games to support it, bringing the feature to the less powerful PS5 model as well as the PS5 Pro.

The announcement could let standard PS5 games use a lower internal rendering resolution and reconstruct the picture at a higher one. But the supplied report does not say when QSSR will reach players, whether it needs a system update, or whether the two named games will support it at launch.

How QSSR fits with PSSR

Sony first introduced PlayStation Spectral Super Resolution (PSSR) as a feature of the PS5 Pro. The report describes PSSR as using AI to examine frames pixel by pixel and rebuild them at a higher resolution. Rendering at a lower resolution can reduce the amount of work a game asks of the console, while upscaling is intended to improve image detail and stability over time.

PSSR’s computing demands kept it off the standard PS5, according to the report. QSSR is described as a new version of Sony’s upscaling technology for that console, but the report gives no technical specifications showing how it differs from PSSR or what image-quality and performance results to expect.

What remains unclear

Sony’s announcement names two supported games, but does not establish how many other PS5 titles will use QSSR. It also provides no figures for resolution, frame rate or visual improvements. So the announcement confirms a new upscaling feature and initial game support, not a particular performance boost for every standard PS5 owner.

Why it matters

Standard PS5 owners may get AI upscaling in at least two named games, a feature the report says was previously limited to the PS5 Pro. The announcement does not say when it will be available or quantify any visual or performance gains, so the practical difference for players remains unclear.

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